Simulacrum

Distinction Project – Object Oriented Programming

Simulacrum is a point-and-click game where the shapes moving along the tracks must match those at the terminals. The shapes to be matched are squares, circles and hexagons, which can cycle through the colours, blue, red and green. Over the course of the game the speed will rise, increasing the demand on the player who must continue to alter shape and colour simultaneously on four tracks.

This game was developed as a Distinction project for an Object Oriented Design subject for PC. The editor used is SwinGame and is coded in C#.

View the Design Document for Simulacrum here.

The assets used in Simulacrum are very simplified as the project was essentially a prototype that could demonstrate full functionality. I wanted to dedicate most of my effort into creating something that was both fun while still containing enough technicalities beneath the hood.

As an extension project, I have begun re-developing this game in Unity 5 for a mobile platform. The mechanics for changing shape and colour are much more suited to a platform that supports touch controls and its short play times are perfect for users commuting to work or school. The art style is also getting its much needed upgrade.